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Affiliation Contacts Helena d'Mezzo http://minties.deviantart.com/art/Zara-45732245 female half-drow bard 1 / cleric 9 of Oghma Affiliation Score: 28 (superstar) Init +0; Senses : Spot+4, Listen+4, Darkvision 60ft; AL:  TN; Spd : 20ft (run x3) Hp : 48 (1d6+9d8+10) AC : 23 (+9 armor, +3 shield, +1 natural) Atk : ranged +7/+2 (mwk comp shortbow 1d10, 19-20/x3, range incr. 120ft) SA : 5/day - Turn Undead (Su) {turn level 7, turn damage 2d6+9} SQ : immunity to sleep, +2 save vs enchantment, Bardic Knowledge +2, Calm Emotion (Su), Healing Hymn (Sp), Inspire Courage (Su), Inspire Competence (Su) St: 13, Dx: 10, Co: 10, In: 12, Wi: 17, Ch: 14; SV : F+7 /R+6 /W+12 Skills : Bluff+8, Diplomacy+21, Disguise+13, GatherInfo+9, Perform+7, SenseMotive+10 Feats : Versatile Performer (CAdv 112), Negotiator, Wanderer's Diplomacy (PHB2 85), Landlord Languages : Common, Elven, Undercommon, Guild Sign Language (Amazing Chicanery Troupe) Domains : Trickery, Travel Cleric...
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An Affiliation for Bards The rules for affiliations can be found in chapter 7 of the Player's Handbook II . Name:   The Amazing Chicanery Troupe Symbol:  A white snake, with red eyes and tongue Motto:  Trickery is mightier than the fist Members:  Lukwind, his cohort and followers Secrets:  Lukwind's identity as a Changeling; Rohit's identity as a Vanara; Helena's identity as a half-Drow Type:  Business Scale:  1 (neighborhood) Capital:  1 Criterion: Affiliation Score Modifier Character level: +1/2 PC’s level Charisma 13 or higher: +1 Bard: +1 Can cast 3rd-level or higher illusion spells: +1 Can cast 3rd-level or higher enchantment spells: +1 5-9 ranks in Perform, Tumble, Sleight of Hand or Gather Information: +1 per skill 10 or more ranks in Perform, Tumble, Sleight of Hand or Gather Information: +2 per skill Extraordinary performance as part of the troupe: +1 per performance Has no...
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Planescape: Torment Retrospective  by Kieron Gillen (Rock, Paper, Shotgun) More lengthy, academic analysis of the game: Carr, Dianne (2003) Genre and Affect in Silent Hill  and Planescape Torment Game Studies 3 (1) ISSN:1604-7982 The PC game has been re-released  on the occasion of its 10th anniversary. However, you'll probably need to install the fixpack   to run it successfully on XP or Vista. Planescape: Torment has been released on GOG.com It is their second most-requested game title. GemRB Game Engine open source re-implementation of BioWare's Infinity engine, 1998-2002 http://sourceforge.net/projects/gemrb/files/ http://www.moddb.com/mods/gemrb-the-infinity-engine-clone http://linux.prinas.si/gemrb/doku.php http://forums.gibberlings3.net/index.php?showforum=91 Pages of Pain Troy Denning's book
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D&D em português do Brasil No próximo sábado, eu vou jogar Masmorras e Dragões com meus amigos. Nós rolamos os dados e contamos histórias. Eles descem para o subsolo, mas não dragões já. Depois, nós fizemos um churrasco de canguru e bebemos cervejas. Mas talvez demais ... está tudo bem, porque eu não dirijo. Eu viajo de trem para a Costa Dourada. Where in the world is Gutboy Barrelhouse? Je ne détruis pas le bugbear
Opposed Haggling Rolls My simple rules for bargaining in D20, and why you shouldn't use them: player rolls either Bluff or Diplomacy (or Charisma check) opposed by the merchant's Profession or Sense Motive (or Wisdom) If the player is buying, subtract the first roll from the second and add to 100%. That is the adjustment to the final price (for example, player rolls 44 and merchant rolls 18, so the player pays 18-44+100 = 74% of the standard PHB price) If the player is selling, subtract the second roll from the first and add to 50% (eg. 44 - 18 + 50 = 76% of standard price) As you can see from the above example, the player could potentially buy an item and then sell it back to the merchant for a 2% profit. However, I make the player roll 1d4+1 for the number of hours that it takes to find a buyer or a seller (a Gather Information check with DC 10 + 1 per 1000gp value). So they need to decide whether to take the standard price (or 50% if selling an item), or to spend...
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Rules Light, it sure ain’t In case you're wondering what  these OSR gamers are on about, this is the contents of my game bag: netbook  and power supply dice pens, pencils, dry-erase markers, calculator, notepaper and graph paper rulebooks: DMG , Rules Compendium , PHB2 ,  Ultimate Toolbox (Aeg) , Common Ground I monsters: MM1 , MM2 , MM3 , MM4 , MM5  & Fiend Folio (usually only 3 of the above, tailored to the encounters that I have planned) game module of the moment (in this case, Splintered Peace ) as well as relevant issues of Dungeon Magazine for any side-adventures I have prepared portfolio of player handouts: maps, pictures of monsters and NPC's that they might encounter 15.4kg (34lbs) on the bathroom scales - too much for carry-on baggage, that's for sure. Enough to stress the rear suspension of my mate's ute , not to mention the risk of a dislocated shoulder or slipped disc! But that isn't even the full story. I rely on my players to ...
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A Crisis of Population Density A static, hereditary aristocracy seems illogical in a world where adventurers accumulate wealth and power in epic proportions. My aim is to describe a setting that is much more an extrapolation of the D&D rules, rather than an emulation of a pseudo-Medieval, low fantasy setting. Which is not to say that Helsmuth and Eastrealm do not contain pseudo-Medieval elements and an aristocratic class. However, that is not the driving force of civilization. Instead, the basic building block is the adventurer who achieves "name level" and establishes a stronghold. This harks back to 1st edition AD&D, which is part of why I like it, but is still just as relevant in 3rd edition (particularly with the Landlord Feat as described in the Stronghold Builder's Guidebook , and the Leadership feat as described in the DMG ). Many sourcebooks such as A Magical Medieval Society: Western Europe and Dungeon Masters Guide 2 are founded on the...