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Showing posts from May, 2012

Default Setting

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The "default setting" of D&D is the context that is implied by the Rules As Written. This doesn't refer to any specific fantasy world, like Greyhawk or Mystara. Rather, it takes the "core rules" as a whole and explores the implications and assumptions inherent in such a system. This article in the D&D wiki is a great example: "D&D represents a period in history that is most closely identifiable with the Iron Age: the landscape is dotted with tribes and aspiring empires, the wilderness is largely unexplored, and powerful individuals and small groups can take over an area without having a big geopolitical hubbub about it." In my opinion, it also closely resembles the Wild West (or rather, its fictional depiction) but with swords and sorcery instead of six-shooters. When adventurers reach "name level" they will tend to migrate to the frontier of civilization to establish their stronghold in unclaimed territory. The discovery o...

The secret history of the Pirates of Knossos

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Cap'n Carver and his crew were smugglers and river pirates who regularly made the journey from Knossos, all the way up the river Brallen from Laveril to Helsmuth. They never went as far as Qualinost, even before the elves closed the border, because elven customs inspectors were known to use divination magic to scan cargo. They wouldn't be as easily fooled by the illusions that the wizard-navigator, Mixail Elets Zaitsev Beloi, cast on the ship and her crew to escape detection. These are the voyages of the pirate sloop Ocean Spray : Captain's log, the 5th of Metageitnion waxing Last summer, while we were docked in Helsmuth, a fresh-faced band of young adventurers hailed the ship, seeking passage downriver. They didn't look like they had much worth stealing, but they might fetch a good price in the slave markets of Knossos. We told them to meet us at the Saucy Wench, a tavern by the docks, at midnight. The bosun, Max the Ax, took a group of swabbies with him to set u...

War of the Burning Sky

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set your campaign world on fire... A 12-part adventure path for both D&D 4E and D&D 3.5.   Including veteran authors such as Ari Marmell ( Heroes of Horror, Tome of Magic ) , Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch ( Midnight®, Champions of Ruin ) and Darrin Drader ( Book of Exalted Deeds, Serpent Kingdoms ). The trailer above is relatively spoiler-free, unlike the website or the forum on EN World.