Showing posts from January, 2011
AwakenAn awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount.A bummer about that last sentence, but anyway this remains a fun spell that nevertheless creates headaches for the DM.

The augmented subtype states:
A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.An animal has the following features:
—d8 Hit Dice.
—Base attack bonus equal to 3/4 total Hit Dice (as cleric).
—Good Fortitude and Reflex saves (certain animals have different good saves).
—Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.A magical beast possesses the following traits:
—Darkvision out to 60 feet and low-light vision.
—Proficient with its natural weapons only.
—Proficient with no armor.
—Magical beasts eat, sleep, and breathe.So let's …
You look around the dismal hut and jump as you see three ugly faces gawping at you! The room is untidy and contains little more than a straw mattress and a low table. The three creatures, a group of BLACK ELVES, are staring vacantly at you. A heavy, sweet smell hits your nostrils and explains their lethargy. They are puffing at a hookah containing Smoking Weed. One of them gathers himself together enough to talk to you and asks you to join them. What will you do?