Posts

Showing posts from January, 2011
Image
Awaken An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount. A bummer about that last sentence, but anyway this remains a fun spell that nevertheless creates headaches for the DM. The augmented subtype states: A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. An animal has the following features: —d8 Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —Good Fortitude and Reflex saves (certain animals have different good saves). —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. A magical beast possesses the following traits: —Darkvision out to 60 feet and low-light vision. —Proficient with its natural weapons only. —Proficient with no armor. —Magical beasts eat, sleep, and bre
Image
You look around the dismal hut and jump as you see three ugly faces gawping at you! The room is untidy and contains little more than a straw mattress and a low table. The three creatures, a group of BLACK ELVES, are staring vacantly at you. A heavy, sweet smell hits your nostrils and explains their lethargy. They are puffing at a hookah containing Smoking Weed. One of them gathers himself together enough to talk to you and asks you to join them. What will you do?