Shadows of Undrentide
When Neverwinter Nights was released in 2002, it had everything I wanted in a CRPG. In particular, Kal & I had tried the awful multiplayer in Baldur's Gate, but there's only so much of "you must gather your party before venturing forth" that we could put up with. I had enormous fun on the multiplayer servers, especially the persistent worlds . I spent quite a few hours in the level editor as well, dreaming of creating an electronic version of my pen & paper city, Helsmuth. However, I have never finished the single player game. I only ever made it as far as Chapter 2. Partly it was the sheer grind of tracking down the "Waterdhavian creatures," but mainly because it just couldn't compete with the experience of playing D&D in person. NWN did finally convince me to convert my game from 2nd edition to the 3rd edition rules, though, so there's that. The main reason I decided to buy NWN Diamond from GoG was because NWN2 was too demanding fo...