Awaken

An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount.
A bummer about that last sentence, but anyway this remains a fun spell that nevertheless creates headaches for the DM.

The augmented subtype states:
A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.
An animal has the following features:
—d8 Hit Dice.
—Base attack bonus equal to 3/4 total Hit Dice (as cleric).
—Good Fortitude and Reflex saves (certain animals have different good saves).
—Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
A magical beast possesses the following traits:
—Darkvision out to 60 feet and low-light vision.
—Proficient with its natural weapons only.
—Proficient with no armor.
—Magical beasts eat, sleep, and breathe.
So let's take an example: a giant squid with 18HD
Huge Magical Beast (Augmented Animal, Aquatic)
Hit Dice: 20d8+26 (116 hp)
Initiative: +3
Speed: Swim 80 ft. (16 squares)
Armor Class: 17 (–2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple: +15/+35
Attack: Tentacle +22 melee (1d6+9)
Full Attack: 10 tentacles +22 melee (1d6+9) and bite +16 melee (2d8+4)
Space/Reach: 15 ft./15 ft. (30 ft. with tentacle)
Special Attacks: Constrict 1d6+9, improved grab
Special Qualities: Ink cloud, jet, low-light vision, darkvision 60ft
Saves: Fort +13, Ref +15, Will +7
Abilities: Str 28, Dex 17, Con 13, Int 10, Wis 12, Cha 5
Skills: Listen +18, Spot +18, Swim +25
Feats: Alertness, Diehard, Endurance, Toughness (2), Power Attack, Blind-Fight
Challenge Rating: 12
Since this creature could now potentially be advanced by character class, there is the question of Level Adjustment. But I'd rather not go there ...

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