Poison Elves
(originally posted at the RPG Stack Exchange)A new player character race for D&D 3.5, modeled after the Poison Elves of Drew Hayes' comic book series.
The diametrical opposite of the Grugach, Poison Elves are the urbanized, hookah-smoking assassins of Elvenkind. Prone to substance abuse and impulsive actions, they are nevertheless very capable survivors. Most Poison Elves are Neutral Evil alignment, and their preferred class is Rogue. They are originally descended from the Qualinesti, but were disaffected with the insular nature of their bretheren. Living in Human cities, they gradually developed into a separate race. Many expect the Poison Elves to breed themselves out of existence by intermarrying with Humans, but it is little known that many of them also have Shadar-Kai parentage. LA+0
These traits are in addition to the high elf traits, except where noted:My acknowledgements go to John McKnight & Kwi Kim, who introduced elf (poison) as a player character race for 2nd edition D&D, back in the summer of 1995. I would also like to acknowledge the members of the RPG Stack Exchange for their valuable contributions.
- +2 Dexterity, -2 Wisdom, -2 Charisma. These adjustments replace the high elf’s ability score adjustments.
- Immunity to nonmagical poisons. This replaces the high elf's immunity to sleep spells and similar magical effects.
- +2 racial bonus on saving throws against all diseases, including supernatural and magical diseases. This replaces the high elf's +2 bonus on saving throws against enchantment spells or effects.
- The poison elf is not automatically proficient with any weapons. This trait replaces the high elf’s weapon proficiency.
- Automatic Languages: Common, Elven. Bonus Languages: Any (other than secret languages, such as Druidic). This trait replaces the high elf’s automatic and bonus languages.
- Favored Class: Rogue. This trait replaces the high elf’s favored class.
Comments